Warren Ellis took over writing duties on Wildstorm's flagship title Stormwatch (the Storm in Wildstorm) in 1996, with pencils by Tom Raney and colors by Randy Elliot. While it wasn't a best-selling title, Stormwatch was notable for not sucking the paint off the walls, as most
Guess who that hot mess with the spiked shoulder pads and superfluous thigh pouches could be? That's
Stormwatch started in 1993. It wasn't part of DC Comics then, but rather a creator-owned property (in this case, the creator was Jim Lee, who is now the co-publisher of DC Comics) published under the Image brand. I haven't read the Jim Lee Stormwatches because I was living on an island with no comic book stores in the middle of the ocean at the time, and they were never collected in trade paperback. Ellis's run on Stormwatch, however, is still in print, and Force of Nature has a big ole number 1 on the spine, so apparently his is the Stormwatch that counts.
When Ellis entered the scenes with Stormwatch Issue 37, he immediately cleaned house. He got rid of most of the old Stormwatch heroes and brought three new ones--Jack Hawksmoor, Jenny Sparks, and Rose Tattoo--into the ranks, basically saying, "Everyone who's shite, you're out." He'd say shite, he's English. And because he's English, his storylines were heavily influenced by the Great British Comic Book Invasion: Brit creators schooling us dumb Americans on how comics should be done. Alan Moore, Neil Gaiman, Grant Morrison and Garth Ennis were part of this wave of talent, and Ellis's early Stormwatch issues owe a lot to their mix of horror and political commentary.
A quick note on the artwork: that's as American as bourbon and birth control pills. Tom Raney's pencils remind me of watching MTV's animation block late at night with my cousins. Comics in general may have gone overboard on decadence in the 90s, but Raney hits that sweet spot of Liquid Television/Aeon Flux that just crazy enough to work, damnit! His pencils (and Randy Elliot's colors, the inking in these issues is top notch) bring a seriousness to Ellis's writing, and while the artwork is definitely of its time, it holds up well because it's just that good.
Stormwatch is the United Nation's
Things pick up a bit in the third issue, when Stormwatch Black infiltrates an East Coast city to take out fascist superhuman police officers. Jenny Sparks, Jack Hawksmoor, and Swift would eventually found Ellis's most famous
(Please note that I mean no disrespect to the G-ddamn Batman, who is awesome, or any other hardworking superhuman. But what has Wayne Enterprises done lately to benefit the developing world? When was the last time Superman toppled a dictator? World War II? Might be time to update the resume, Supes.)
So here's Stormwatch Black, addressing human rights violations on an American police force. It's a good start on the path to making superheroes revalant to real world problems, but man, clumsy, clumsy take on the villains. The superhuman police officers in this city are racist, bigoted ultraviolent parodies, like the only thing Ellis knew about American police officers was what he learned from watching the Rodney King tapes. His attitude toward America is the major flaw in Stormwatch: not necessarily because he was wrong about us--we do tend to get snippy when the UN tells us to do stuff, and there is some truth to that loner, trigger-happy vibe Ellis's Americans give off--but he just beats the reader over the head with it. The American Stormwatch hero Fahrenheit kicking the crap out of the American soldier who killed her former teammate because "I'm ashamed" to be American--well, 90s decadence didn't stop at the costumes.
But we somehow manage to stumble into the sweet spot with the fifth issue, "Activator," a creepy little story about an American teenager in a small town who's experiencing the first stages of a blooming superhuman talent. There isn't anything genre-shattering about this story, or even particularly superhero-y, but it works: the widescreen panels, the rain and shadows, the frightened mother, the murders--it all just sends a chill down my spine. A solid issue that plays by the rules.
Then Ellis just floors it to crazytown in the sixth and final issue in the volume, "Kodo," switching gears from judging America's flaws to judging Japan's. I appreciate what Ellis is trying to do with this piece, and I applaud him for even trying.
So, to recap Stormwatch: Force of Nature: there are, admittedly, some flaws. The political commentary is clumsy and heavy-handed, and that's a problem with politics has such a huge role in the stories. But you can't completely reinvent comic book superheroes from the ground up without making a few mistakes, and I forgive them all because Stormwatch is just so much damn fun to read. The seeds of greatness are there in these early issues. I can't wait to see what happens next.